If you really want to catch a Legendary Pokemon, you should save your game before attempting it. You may accidentally make the Pokemon faint or you may get knocked out by going easy on the guy. You might even run out of Pokeballs. There are many Poke Balls out there that can help you catch a Legendary Pokemon. Ultra Balls may be an obvious choice, but those things still may make it hard on you. If the battle is going on for some time, which it probably will, you can always use a Timer Ball to help out.
If it's night, or you're in a cave, using a Dusk Ball will increase your chances a ton. If needed, use them for Kyurem and either Zekrom or Reshiram. If you use it again, it will cause the Pokemon to faint. The Pokemon's HP is at 1 and it still won't be captured?!
Inflict a Status Effect on it. The most valuable Status Effects are Sleep and Paralysis. Place one of these on the beast with 1 HP and you may have a shot at catching it. The following Legendary Pokemon can be found in Black 2 and White 2. Detailed information coming. Kyurem is the main Legendary Pokemon of Black 2 and White 2. See more about that below. After capturing one of them, go to the North-most cave in Giant Chasm to find Kyurem.
After catching Kyurem, you will find a special item that allows you to merge Kyurem with Zekrom or Reshiram. Zekrom and Reshiram were originally the main legends of Pokemon Black and White, but in Black 2 and White 2, they are more like secondary legends to be merged with Kyurem. The twin trainers didn't see eye to eye, so the Pokemon split into two, which became Zekrom and Reshiram. Zekrom and Reshiram can only be found in one version of these Pokemon games. Zekrom is found in Black 2, and Reshiram is found in White 2.
Note that the legendary will flee after the first turn, but will keep the same health and status conditions such as burn. Yes No. Not Helpful 1 Helpful Pokedex person.
Celebi and Deoxys had not been invented when Yellow came out. Not Helpful 5 Helpful 6. Not Helpful 5 Helpful 2. No, you cannot. These are exclusive to Pokemon Black 2 and White 2 only. Not Helpful 9 Helpful 6. Include your email address to get a message when this question is answered.
Status effects will make it easier to catch them. Helpful 4 Not Helpful 1. Stock up on plenty of Ultra Balls and Timer Balls. Since you won't be able to chase Tornadus or Thundurus around because they don't show up on the map, just go into and out of a route house until the route has a huge rainstorm in it.
Then you can go around in the grass to try to encounter Tornadus or Thundurus. All roaming legendaries flee from the battle on their first turn. In addition, you can inflict Sleep on the roaming legendary, and even in its sleep it will run away after the first turn of the battle, and will still be asleep the next time you encounter it. Therefore, it is pretty easy to get the roaming legendary into an easier-to-catch state.
It can also break any barrier such as Light Screen and Reflect. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM34 Sludge Wave 95 10 10 It swamps the area around the user with a giant sludge wave. It may also poison those hit. TM36 Sludge Bomb 90 10 30 Unsanitary sludge is hurled at the target. It may also poison the target. TM40 Aerial Ace 60 -- 20 -- The user confounds the target with speed, then slashes.
The attack lands without fail. TM41 Torment -- 15 -- The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM46 Thief 40 10 -- The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. TM48 Round 60 15 -- The user attacks the target with a song.
Others can join in the Round and make the attack do greater damage. TM52 Focus Blast 70 5 -- The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. TM56 Fling?? Its power and effects depend on the item. TM58 Sky Drop 60 10 -- The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. TM59 Incinerate 30 15 -- The user attacks the target with fire.
If the target is holding a Berry, the Berry becomes burnt up and unusable. TM62 Acrobatics 55 15 -- The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM63 Embargo -- 15 -- It prevents the target from using its held item. Its Trainer is also prevented from using items on it. TM66 Payback 50 10 -- If the user moves after the target, this attack's power will be doubled. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power.
The user must rest on the next turn. TM86 Grass Knot?? The heavier the target, the greater the damage. TM87 Swagger -- 90 15 -- The user enrages and confuses the target. The copy serves as the user's decoy. TM94 Rock Smash 40 15 -- The user attacks with a punch that can shatter a rock.
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