How do cover saves work in 40k




















You are correct that a 1 would always fail. However the ability to ignore anything up to AP-2 is pretty tasty. Sanguinius stood up, stretching his wings to their full extent. He flexed his hands. It was as though Sanguinius gleamed with pale light, his face white, eyes becoming blood-red, surrounded by the golden crown of flowing hair.

Guilliman had witnessed glimpses of of his brother's wrath before, but had never seen the true Blood Angel unleashed. Sanguinius surged forward on alabaster wings, half a meter from the floor, whiteness streaming from him like flames. That's awesome, thanks! Yeah I was thinking about lychguards with the eternal guardian protocols, the immovable phalanx trait and shields playing second.

Posted 16 November - PM. Page - Unmodified 1s always fail saves. Happy saving! MegaVolt87 likes this. Posted 17 November - AM. Posted 24 November - AM. Karhedron likes this. Reply to quoted posts Clear. There are 3 different types of cover in this Warhammer 40K edition of the game. There is light cover, heavy cover and dense cover, and each one has a very different impact on the game. In fact, it can be light cover, heavy cover, and dense cover.

It can be all three. Light cover is the one that most people are going to be familiar with. Light cover does not benefit invulnerable saves.

Heavy cover works in a very similar way to light cover but only against close combat attacks. Now, there is some confusion about a rule as it was printed. In the errata they specified only non-charging models get that benefit. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group.

Create a free Team What is Teams? Learn more. Ask Question. Asked 2 years, 5 months ago. Active 2 years, 2 months ago. Viewed 16k times. Out of those ten shots, six shots hit. Of those six hits, four of them wound. Improve this question. Add a comment. Active Oldest Votes. Select an Eligible Unit. Declare targets for all weapons before making any hit rolls important in units with mixed weaponry Pick one weapon type in some situations you may need to attack with each weapon one at a time, but usually you can save time by rolling groups at once and make your to hit rolls.

For every Hit make a wound roll. Again sometimes you'll need to roll the wound rolls one at a time, but usually you can group them. For every wound your opponent needs to pick a model and make a save. If the AP Armour Penetration of your weapon makes their regular save worse than their Invulnerable save they'll use the Invulnerable. If the damage of the weapon is greater than the wounds of the picked model and that model fails the save it is removed and a new model is chosen for the next wound.

Keep going until all the wounds are applied. Sometimes a unit will have an effect often from another unit, or a psychic power that lets it ignore damage such as Disgustingly Resilient. Often this will be referred to as "Feel No Pain" as there was a universal rule with that name in previous editions.



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